2012年08月08日
seaside bikini
siss boom-seaside bikini top jean floral
-siss boom- seaside bikini bottoms jean
Creator : lestat.reuven
Natural Island/59/209/22
TaraShoes Bare Feet and Flat Strap Sandals Scarlett Brown
Creator : may.vayanda
Tara Shoes, Zoshchenko (101, 149, 2022)
[MotiAme] LB Hair #1 Black
Creator : malone.brandi
[MotiAme] - Under Construction, IKOI (97, 174, 21)
22769 ~ [vogue] This Ole Pier (mesh)
Creator : paco.pooley
22769 - Casual Couture - Flagshipstore, 22769 (133, 123, 22)
Second Life 3.4.2 (1909) Aug 6 2012 19:09:20 (Nirans Viewer)
22769 ~ [vogue] balancing
Creator : paco.pooley
22769 - Casual Couture - Flagshipstore, 22769 (133, 123, 22)
AnyPose Expression HUD v1.0 - Wear Me
Creator : phate.shepherd
The AnyPose Store, Bay City - Morton (226, 218, 25)
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.224 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Display & Audio Options
Graphics
Overall Quality: High
View Distance: 64m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: Medium*
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Medium*
Avatar Quality: Very Low
Trrain Quality: Very Low
Sky Quality: High*
Reflection Quality: High*
Avatar Physics: Very Low
Antialiasing: Enabled
General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off
Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflections
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Ambient Occlusion: on
Depth of Field: on
High Precison Rendering: off
Gamma Correction: off
Tone Mapping: off
Depth of Field Options:
Field of View:162
F-Number:28.0
Focal Length:40
Circle of Confusion:11.9
Focus Transition Time:0.40
Resolution Scale:0.50
Waterdistortion strength:0.0
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.0499999523162842</real>
<real>1.0499999523162842</real>
<real>1.0499999523162842</real>
<real>0.34999999403953552</real>
</array>
<key>blue_density</key>
<array>
<real>0.24475815892219543</real>
<real>0.44872328639030457</real>
<real>0.75999999046325684</real>
<real>0.37999999523162842</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.49548381567001343</real>
<real>0.49548381567001343</real>
<real>0.63999998569488525</real>
<real>0.31999999284744263</real>
</array>
<key>cloud_color</key>
<array>
<real>0.40999999642372131</real>
<real>0.40999999642372131</real>
<real>0.40999999642372131</real>
<real>0.40999999642372131</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>1.6884100437164307</real>
<real>0.52609699964523315</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.52609699964523315</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.41999998688697815</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.199999809265137</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.26999998092651367</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00018999999156221747</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>9.6000003814697266</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>2.8902652263641357</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>0</boolean>
<boolean>0</boolean>
</array>
<key>gamma</key>
<array>
<real>1.3799999952316284</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5</real>
<real>0.0010000000474974513</real>
<real>-0.47999998927116394</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.70100003480911255</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.19100001454353333</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0.069590367376804352</real>
<real>0.96005016565322876</real>
<real>0.27103656530380249</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>1588</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>0.019999999552965164</real>
<key>sun_angle</key>
<real>1.8544111251831055</real>
<key>sunlight_color</key>
<array>
<real>0.7342105507850647</real>
<real>0.78157895803451538</real>
<real>0.89999997615814209</real>
<real>0.29999998211860657</real>
</array>
</map>
</llsd>
no post-work without trimming, resizing or framing
22769 ~ [vogue] balancing
Creator : paco.pooley
22769 - Casual Couture - Flagshipstore, 22769 (133, 123, 22)
AnyPose Expression HUD v1.0 - Wear Me
Creator : phate.shepherd
The AnyPose Store, Bay City - Morton (226, 218, 25)
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.224 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Display & Audio Options
Graphics
Overall Quality: High
View Distance: 64m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: Medium*
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Medium*
Avatar Quality: Very Low
Trrain Quality: Very Low
Sky Quality: High*
Reflection Quality: High*
Avatar Physics: Very Low
Antialiasing: Enabled
General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off
Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflections
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Ambient Occlusion: on
Depth of Field: on
High Precison Rendering: off
Gamma Correction: off
Tone Mapping: off
Depth of Field Options:
Field of View:162
F-Number:28.0
Focal Length:40
Circle of Confusion:11.9
Focus Transition Time:0.40
Resolution Scale:0.50
Waterdistortion strength:0.0
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.0499999523162842</real>
<real>1.0499999523162842</real>
<real>1.0499999523162842</real>
<real>0.34999999403953552</real>
</array>
<key>blue_density</key>
<array>
<real>0.24475815892219543</real>
<real>0.44872328639030457</real>
<real>0.75999999046325684</real>
<real>0.37999999523162842</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.49548381567001343</real>
<real>0.49548381567001343</real>
<real>0.63999998569488525</real>
<real>0.31999999284744263</real>
</array>
<key>cloud_color</key>
<array>
<real>0.40999999642372131</real>
<real>0.40999999642372131</real>
<real>0.40999999642372131</real>
<real>0.40999999642372131</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>1.6884100437164307</real>
<real>0.52609699964523315</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.52609699964523315</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.41999998688697815</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.199999809265137</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.26999998092651367</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00018999999156221747</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>9.6000003814697266</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>2.8902652263641357</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>0</boolean>
<boolean>0</boolean>
</array>
<key>gamma</key>
<array>
<real>1.3799999952316284</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5</real>
<real>0.0010000000474974513</real>
<real>-0.47999998927116394</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.70100003480911255</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.19100001454353333</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0.069590367376804352</real>
<real>0.96005016565322876</real>
<real>0.27103656530380249</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>1588</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>0.019999999552965164</real>
<key>sun_angle</key>
<real>1.8544111251831055</real>
<key>sunlight_color</key>
<array>
<real>0.7342105507850647</real>
<real>0.78157895803451538</real>
<real>0.89999997615814209</real>
<real>0.29999998211860657</real>
</array>
</map>
</llsd>
no post-work without trimming, resizing or framing
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Posted by togusa at 22:00│Comments(0)
│bikini
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