2012年07月21日
Alyce C-Bikini
Crickets - Alyce (*FULL OUTFIT*)
C-Bikini Top & Bottom
Creator : shannel.dulce
CRICKETS - Fashion at it's Best!, B Dazzled Island (99, 58, 21)
Akaesha's Free ReACT Couch
ReACT HUD (wear me) v5.0
Creator : akaesha.revnik
Akaesha Main Store ~ Furniture,A, Akaesha (127, 94, 103)
Nirans Viewer 3.3.5 (1381) Jun 14 2012 16:30:07 (Nirans Viewer)
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.224 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Display & Audio Options
Graphics
Overall Quality: High
View Distance: 64m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: Medium*
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Medium*
Avatar Quality: Medium*
Trrain Quality: Very Low
Sky Quality: High*
Reflection Quality: Very High
Avatar Physics: Very Low
General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off
Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflection
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Windlight Shiny: on
Ambient Occlusion: on
Depth of Field: on
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.30000001192092896</real>
<real>0.30000001192092896</real>
<real>0.30000001192092896</real>
<real>0.10000000149011612</real>
</array>
<key>blue_density</key>
<array>
<real>1.3854242563247681</real>
<real>1.5503612756729126</real>
<real>1.8020757436752319</real>
<real>0.90103787183761597</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.174346923828125</real>
<real>0.20045472681522369</real>
<real>0.278778076171875</real>
<real>0.1393890380859375</real>
</array>
<key>cloud_color</key>
<array>
<real>0.236663818359375</real>
<real>0.26210832595825195</real>
<real>0.278961181640625</real>
<real>0.278961181640625</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.32999998331069946</real>
<real>0.52999997138977051</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.48999997973442078</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.47999998927116394</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.25</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00018999999156221747</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>3.1000001430511475</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>2.576106071472168</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>3.3199999332427979</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5.5999994277954102</real>
<real>0.0010000000474974513</real>
<real>-0.49999997019767761</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.41200003027915955</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.67600005865097046</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0.42509937286376953</real>
<real>0.60876274108886719</real>
<real>0.66984957456588745</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>1324</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>2.4870924949645996</real>
<key>sunlight_color</key>
<array>
<real>0.29906249046325684</real>
<real>0.31308111548423767</real>
<real>0.36093747615814209</real>
<real>0.12031249701976776</real>
</array>
</map>
</llsd>
no post-work without trimming, resizing or framing
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.224 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Display & Audio Options
Graphics
Overall Quality: High
View Distance: 64m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: Medium*
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Medium*
Avatar Quality: Medium*
Trrain Quality: Very Low
Sky Quality: High*
Reflection Quality: Very High
Avatar Physics: Very Low
General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off
Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflection
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Windlight Shiny: on
Ambient Occlusion: on
Depth of Field: on
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.30000001192092896</real>
<real>0.30000001192092896</real>
<real>0.30000001192092896</real>
<real>0.10000000149011612</real>
</array>
<key>blue_density</key>
<array>
<real>1.3854242563247681</real>
<real>1.5503612756729126</real>
<real>1.8020757436752319</real>
<real>0.90103787183761597</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.174346923828125</real>
<real>0.20045472681522369</real>
<real>0.278778076171875</real>
<real>0.1393890380859375</real>
</array>
<key>cloud_color</key>
<array>
<real>0.236663818359375</real>
<real>0.26210832595825195</real>
<real>0.278961181640625</real>
<real>0.278961181640625</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.32999998331069946</real>
<real>0.52999997138977051</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.48999997973442078</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.47999998927116394</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.25</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00018999999156221747</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>3.1000001430511475</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>2.576106071472168</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>3.3199999332427979</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5.5999994277954102</real>
<real>0.0010000000474974513</real>
<real>-0.49999997019767761</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.41200003027915955</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.67600005865097046</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0.42509937286376953</real>
<real>0.60876274108886719</real>
<real>0.66984957456588745</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>1324</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>2.4870924949645996</real>
<key>sunlight_color</key>
<array>
<real>0.29906249046325684</real>
<real>0.31308111548423767</real>
<real>0.36093747615814209</real>
<real>0.12031249701976776</real>
</array>
</map>
</llsd>
no post-work without trimming, resizing or framing
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Posted by togusa at 22:00│Comments(0)
│bikini
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