2012年05月13日
Dot Knit
ASO!DotKnitGG(gray)
Creator : menieelee.gelles
A S O ! -Clothes & Furnitur, kagurazaka (128, 91, 25)
Nirans Viewer 3.3.5 (1115) May 3 2012 10:29:13 (Nirans Viewer)
RibboN57
Creator : mao.melody
Takaraduka SIM, Takaraduka (161, 107, 32)
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.224 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Display & Audio Options
Graphics
Overall Quality(!): High
View Distance: 32m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: High
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Ultra
Avatar Quality: Very High
Trrain Quality: Very Low
Sky Quality: Ultra
Reflection Quality: Low
Avatar Physics: Very Low
General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off
Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflections
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Windlight Shiny: on
Ambient Occlusion: on
Depth of Field: on
Underwater Distortion: off
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.04296875</real>
<real>1.04296875</real>
<real>1.04296875</real>
<real>0.34765625</real>
</array>
<key>blue_density</key>
<array>
<real>0.81812357902526855</real>
<real>1.135310173034668</real>
<real>1.6193764209747314</real>
<real>0.80968821048736572</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.174346923828125</real>
<real>0.20045472681522369</real>
<real>0.278778076171875</real>
<real>0.1393890380859375</real>
</array>
<key>cloud_color</key>
<array>
<real>0.236663818359375</real>
<real>0.26210832595825195</real>
<real>0.278961181640625</real>
<real>0.278961181640625</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.78999996185302734</real>
<real>0.51999998092651367</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.48999997973442078</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.47999998927116394</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.37999999523162842</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00014000000373926014</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>0.69999998807907104</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>3.8327431678771973</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>1.1799999475479126</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5</real>
<real>0.0010000000474974513</real>
<real>-0.47999998927116394</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.28999999165534973</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.75</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>-0.34248685836791992</real>
<real>0.84339231252670288</real>
<real>0.41399538516998291</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>1342</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>2.1380267143249512</real>
<key>sunlight_color</key>
<array>
<real>1.1151123046875</real>
<real>1.1673831939697266</real>
<real>1.3458251953125</real>
<real>0.4486083984375</real>
</array>
</map>
</llsd>
no post-work without trimming, resizing or framing
RibboN57
Creator : mao.melody
Takaraduka SIM, Takaraduka (161, 107, 32)
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.224 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Display & Audio Options
Graphics
Overall Quality(!): High
View Distance: 32m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: High
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Ultra
Avatar Quality: Very High
Trrain Quality: Very Low
Sky Quality: Ultra
Reflection Quality: Low
Avatar Physics: Very Low
General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off
Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflections
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Windlight Shiny: on
Ambient Occlusion: on
Depth of Field: on
Underwater Distortion: off
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.04296875</real>
<real>1.04296875</real>
<real>1.04296875</real>
<real>0.34765625</real>
</array>
<key>blue_density</key>
<array>
<real>0.81812357902526855</real>
<real>1.135310173034668</real>
<real>1.6193764209747314</real>
<real>0.80968821048736572</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.174346923828125</real>
<real>0.20045472681522369</real>
<real>0.278778076171875</real>
<real>0.1393890380859375</real>
</array>
<key>cloud_color</key>
<array>
<real>0.236663818359375</real>
<real>0.26210832595825195</real>
<real>0.278961181640625</real>
<real>0.278961181640625</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.78999996185302734</real>
<real>0.51999998092651367</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.48999997973442078</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.47999998927116394</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.37999999523162842</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00014000000373926014</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>0.69999998807907104</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>3.8327431678771973</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>1.1799999475479126</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5</real>
<real>0.0010000000474974513</real>
<real>-0.47999998927116394</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.28999999165534973</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.75</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>-0.34248685836791992</real>
<real>0.84339231252670288</real>
<real>0.41399538516998291</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>1342</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>2.1380267143249512</real>
<key>sunlight_color</key>
<array>
<real>1.1151123046875</real>
<real>1.1673831939697266</real>
<real>1.3458251953125</real>
<real>0.4486083984375</real>
</array>
</map>
</llsd>
no post-work without trimming, resizing or framing
Posted by togusa at 22:00│Comments(0)
│sweater
※このブログではブログの持ち主が承認した後、コメントが反映される設定です。