ソラマメブログ

2012年05月12日

Erin dress

Erin dress


Crickets - Erin (*FULL OUTFIT*)
C-Dress Top (Option 2)
Creator : shannel.dulce
CRICKETS, B Dazzled Island (99, 58, 21)

::Exile:: Karena:Raven
Creator : kavar.cleanslate
Covet (173.0,39.0156,28.2764)

++HY's++/House-02*LBpink
Creator : hitsu.ruby
Ouchi-ya ++HY's++, Bay City - Maddequet (218.016,209.953,25.246)
Nirans Viewer 3.3.5 (1115) May 3 2012 10:29:13 (Nirans Viewer)


RibboN59
Creator : mao.melody
Takaraduka SIM, Takaraduka (161, 107, 32)


light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:1.000 FOV:0.800
Radius:3.000 Focus:20.000
Falloff:0.750 Ambiance:1.000
Color Picker
Red:142
Green:142
Blue:184
Hue:240
Sat:23
Lum:64


Display & Audio Options
Graphics
Overall Quality(!): High
View Distance: 32m
Max. Particles Visible: Less
Max. Avatars Visible: Less
Post-Process Quality: High
Terrain Texture Quality: Very Low
Shadow Quality: Extreme
Object Quality: Ultra
Avatar Quality: Very High
Trrain Quality: Very Low
Sky Quality: Ultra
Reflection Quality: Low
Avatar Physics: Very Low

General Settings
Fullscreen Mode: off
Dynamic Level of Detail: on
Use Object-Object Occlusion: on
Avatar Physics: off
Avatar Impostors: on
Hardware Skinning: on
Simulate Avatar Cloth: off

Shader Options
Bumpmapping: on
Transparent Water: on
Vertex Shader: on ;All Lights
Atmospheric Shader: on ;Full Reflections
Post Process Glow: on
Deffered Rendering :on ;All Shadows
Deferred Lights: on
Attached Lights(Facelights): on
Attached Particles: off
Windlight Shiny: on
Ambient Occlusion: on
Depth of Field: on
Underwater Distortion: off

Sky Settings.xml
<llsd>
    <map>
    <key>ambient</key>
        <array>
            <real>0.23529413342475891</real>
            <real>0.23529413342475891</real>
            <real>0.37647062540054321</real>
            <real>0.12549020349979401</real>
        </array>
    <key>blue_density</key>
        <array>
            <real>0.054901961237192154</real>
            <real>0.17254902422428131</real>
            <real>0.31372550129890442</real>
            <real>0.15686275064945221</real>
        </array>
    <key>blue_horizon</key>
        <array>
            <real>0.062745101749897003</real>
            <real>0.24313725531101227</real>
            <real>0.28235295414924622</real>
            <real>0.14117647707462311</real>
        </array>
    <key>cloud_color</key>
        <array>
            <real>0.10196078568696976</real>
            <real>0.090196080505847931</real>
            <real>0.090196080505847931</real>
            <real>0.10196078568696976</real>
        </array>
    <key>cloud_pos_density1</key>
        <array>
            <real>1</real>
            <real>0.52999997138977051</real>
            <real>0.87999999523162842</real>
            <real>1</real>
        </array>
    <key>cloud_pos_density2</key>
        <array>
            <real>1</real>
            <real>0.52999997138977051</real>
            <real>0.11999999731779099</real>
            <real>1</real>
        </array>
    <key>cloud_scale</key>
        <array>
            <real>0.2199999988079071</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>cloud_scroll_rate</key>
        <array>
            <real>10.5</real>
            <real>10.010000228881836</real>
        </array>
    <key>cloud_shadow</key>
        <array>
            <real>0.2199999988079071</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>density_multiplier</key>
        <array>
            <real>0.00023999999393709004</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>distance_multiplier</key>
        <array>
            <real>2.2000000476837158</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>east_angle</key>
        <real>0.25132742524147034</real>
    <key>enable_cloud_scroll</key>
        <array>
            <boolean>0</boolean>
            <boolean>0</boolean>
        </array>
    <key>gamma</key>
        <array>
            <real>1.8399999141693115</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>glow</key>
        <array>
            <real>2.5999999046325684</real>
            <real>0.0010000000474974513</real>
            <real>-0.64999997615814209</real>
            <real>1</real>
        </array>
    <key>haze_density</key>
        <array>
            <real>0.37999999523162842</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>haze_horizon</key>
        <array>
            <real>0.14000000059604645</real>
            <real>0.19915600121021271</real>
            <real>0.19915600121021271</real>
            <real>1</real>
        </array>
    <key>lightnorm</key>
        <array>
            <real>0.19050748646259308</real>
            <real>0.64278775453567505</real>
            <real>-0.74197763204574585</real>
            <real>1</real>
        </array>
    <key>max_y</key>
        <array>
            <real>620</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>preset_num</key>
        <integer>24</integer>
    <key>star_brightness</key>
        <real>0.85999995470046997</real>
    <key>sun_angle</key>
        <real>5.5850534439086914</real>
    <key>sunlight_color</key>
        <array>
            <real>0.11764706671237946</real>
            <real>0.08235294371843338</real>
            <real>0.11764706671237946</real>
            <real>0.039215687662363052</real>
        </array>
    </map>
</llsd>


no post-work without trimming, resizing or framing



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Posted by togusa at 22:00│Comments(0)dress
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