http://maps.secondlife.com/secondlife/LITTLE%20HEAVEN/131/177/4
light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.624 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000
Second Life 2.8.1 (237758) Aug 4 2011 14:15:58 (Second Life Release)
no post-work without trimming, resizing or framing
Sky Settings.xml
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.14999999105930328</real>
<real>0.14999999105930328</real>
<real>0.14999999105930328</real>
<real>0.049999997019767761</real>
</array>
<key>blue_density</key>
<array>
<real>0.18153078854084015</real>
<real>0.49999505281448364</real>
<real>1</real>
<real>1</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.43070217967033386</real>
<real>0.85394656658172607</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_color</key>
<array>
<real>0.53962135314941406</real>
<real>0.53962135314941406</real>
<real>0.53962135314941406</real>
<real>1</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.69569224119186401</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.10999999195337296</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.49940013885498</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.3765256404876709</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.0003499999875202775</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>2.9846153259277344</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>0</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>3.3999998569488525</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>4.2061538696289062</real>
<real>0.0010000000474974513</real>
<real>-0.44246155023574829</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>2.8830769062042236</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.49740666151046753</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0</real>
<real>0.86074197292327881</real>
<real>-0.50904154777526855</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>600</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>10</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>2.1048672199249268</real>
<key>sunlight_color</key>
<array>
<real>0.88526362180709839</real>
<real>1.2300000190734863</real>
<real>1.2300000190734863</real>
<real>0.40999999642372131</real>
</array>
</map>
</llsd>
Water Settings.xml
<llsd>
<map>
<key>blurMultiplier</key>
<real>0.0030000000260770321</real>
<key>fresnelOffset</key>
<real>0.57999998331069946</real>
<key>fresnelScale</key>
<real>0.099999994039535522</real>
<key>normScale</key>
<array>
<integer>2</integer>
<integer>2</integer>
<integer>2</integer>
</array>
<key>normalMap</key>
<uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
<key>scaleAbove</key>
<real>0.079999998211860657</real>
<key>scaleBelow</key>
<real>0.20000000298023224</real>
<key>underWaterFogMod</key>
<real>0.25</real>
<key>waterFogColor</key>
<array>
<real>0.049999997019767761</real>
<real>0.37999999523162842</real>
<real>0.52999997138977051</real>
<real>0.52999997138977051</real>
</array>
<key>waterFogDensity</key>
<real>1</real>
<key>wave1Dir</key>
<array>
<real>0</real>
<real>0</real>
</array>
<key>wave2Dir</key>
<array>
<real>0</real>
<real>0</real>
</array>
</map>
</llsd>