Slum Nurse

togusa

2011年08月12日 22:00





LH_Slum_Nurse_Ver.02_Zombie.
Creator : chiko.duell
LITTLE HEAVEN/115/74/22

LH free hair
Creator : falastear.aeon
LITTLE HEAVEN/115/74/22
http://maps.secondlife.com/secondlife/LITTLE%20HEAVEN/131/177/4


light created by me
worn on Chest X:0.000 Y:-0.350 Z:3.302
Intensity:0.624 FOV:1.000
Radius:3.000 Focus:10.000
Falloff:0.750 Ambiance:1.000

Second Life 2.8.1 (237758) Aug 4 2011 14:15:58 (Second Life Release)
no post-work without trimming, resizing or framing

Sky Settings.xml
<llsd>
    <map>
    <key>ambient</key>
        <array>
            <real>0.14999999105930328</real>
            <real>0.14999999105930328</real>
            <real>0.14999999105930328</real>
            <real>0.049999997019767761</real>
        </array>
    <key>blue_density</key>
        <array>
            <real>0.18153078854084015</real>
            <real>0.49999505281448364</real>
            <real>1</real>
            <real>1</real>
        </array>
    <key>blue_horizon</key>
        <array>
            <real>0.43070217967033386</real>
            <real>0.85394656658172607</real>
            <real>1</real>
            <real>1</real>
        </array>
    <key>cloud_color</key>
        <array>
            <real>0.53962135314941406</real>
            <real>0.53962135314941406</real>
            <real>0.53962135314941406</real>
            <real>1</real>
        </array>
    <key>cloud_pos_density1</key>
        <array>
            <real>0.5</real>
            <real>0.5</real>
            <real>0.69569224119186401</real>
            <real>1</real>
        </array>
    <key>cloud_pos_density2</key>
        <array>
            <real>0.5</real>
            <real>0.5</real>
            <real>0.125</real>
            <real>1</real>
        </array>
    <key>cloud_scale</key>
        <array>
            <real>0.10999999195337296</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>cloud_scroll_rate</key>
        <array>
            <real>10.49940013885498</real>
            <real>10.01099967956543</real>
        </array>
    <key>cloud_shadow</key>
        <array>
            <real>0.3765256404876709</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>density_multiplier</key>
        <array>
            <real>0.0003499999875202775</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>distance_multiplier</key>
        <array>
            <real>2.9846153259277344</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>east_angle</key>
        <real>0</real>
    <key>enable_cloud_scroll</key>
        <array>
            <boolean>1</boolean>
            <boolean>1</boolean>
        </array>
    <key>gamma</key>
        <array>
            <real>3.3999998569488525</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>glow</key>
        <array>
            <real>4.2061538696289062</real>
            <real>0.0010000000474974513</real>
            <real>-0.44246155023574829</real>
            <real>1</real>
        </array>
    <key>haze_density</key>
        <array>
            <real>2.8830769062042236</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>haze_horizon</key>
        <array>
            <real>0.49740666151046753</real>
            <real>0.19915600121021271</real>
            <real>0.19915600121021271</real>
            <real>1</real>
        </array>
    <key>lightnorm</key>
        <array>
            <real>0</real>
            <real>0.86074197292327881</real>
            <real>-0.50904154777526855</real>
            <real>0</real>
        </array>
    <key>max_y</key>
        <array>
            <real>600</real>
            <real>0</real>
            <real>0</real>
            <real>1</real>
        </array>
    <key>preset_num</key>
        <integer>10</integer>
    <key>star_brightness</key>
        <real>0</real>
    <key>sun_angle</key>
        <real>2.1048672199249268</real>
    <key>sunlight_color</key>
        <array>
            <real>0.88526362180709839</real>
            <real>1.2300000190734863</real>
            <real>1.2300000190734863</real>
            <real>0.40999999642372131</real>
        </array>
    </map>
</llsd>

Water Settings.xml
<llsd>
    <map>
    <key>blurMultiplier</key>
        <real>0.0030000000260770321</real>
    <key>fresnelOffset</key>
        <real>0.57999998331069946</real>
    <key>fresnelScale</key>
        <real>0.099999994039535522</real>
    <key>normScale</key>
        <array>
            <integer>2</integer>
            <integer>2</integer>
            <integer>2</integer>
        </array>
    <key>normalMap</key>
        <uuid>822ded49-9a6c-f61c-cb89-6df54f42cdf4</uuid>
    <key>scaleAbove</key>
        <real>0.079999998211860657</real>
    <key>scaleBelow</key>
        <real>0.20000000298023224</real>
    <key>underWaterFogMod</key>
        <real>0.25</real>
    <key>waterFogColor</key>
        <array>
            <real>0.049999997019767761</real>
            <real>0.37999999523162842</real>
            <real>0.52999997138977051</real>
            <real>0.52999997138977051</real>
        </array>
    <key>waterFogDensity</key>
        <real>1</real>
    <key>wave1Dir</key>
        <array>
            <real>0</real>
            <real>0</real>
        </array>
    <key>wave2Dir</key>
        <array>
            <real>0</real>
            <real>0</real>
        </array>
    </map>
</llsd>
dress